Bright Flame (Fire) × The Lone Edge
That single bang of a fist on the table genuinely carries fire.
The Lone Edge cuts to the quick in a word, sharp and solitary. Fire shares that nature, so the assault firepower and the strike to the vital point fuse into the fiercest of executors. That single bang of a fist on the table genuinely carries fire, the heat coming off the blow as much as the words. So you are the Edge who does not just cut, you cut and ignite, the strike landing hot enough that the room moves on it.
In a hard fight you are the one who calls it, charges in, and sets the fighting spirit alight all at once. The cut goes where it does the most damage and the fire behind it lifts everyone still standing, so you do not only win the point, you turn the room. Deneb is the lofty solitary star, high and distant and bright by itself, and you keep that altitude, your edge honed where no one stands near and burning while it cuts. People do not push you twice, and after you strike they find their own nerve again.
Here is the guard the fire raises. The blaze runs too hot, so you win the matter but wound the people, the cut landing true and the heat scorching everyone close to it, and then you go home to put out the fire alone over a bowl of instant noodles. The lone-peak Cold Moon hangs high and waning, bright over an empty ridge. You take the room and lose the warmth in it, the win sitting cold by the time you reach your own door. Some cuts land better with the fire pulled back a little, so the blow settles the matter without burning the person who took it.
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A mirror, not a prophecy. It reflects you as you are right now. How you walk is still yours to choose.